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If a fighter gained a few strength enhancements, every encounter became the Saint Valentine’s Day Massacre. However, a fighter could use their multiple attacks to throw a lot of darts, and they added their strength bonus to each dart’s damage. A dart just inflicted 1-3 damage, so even though characters could throw three darts in an attack, darts seemed weak.
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(Note to new players: A girdle is a belt, and 5E now includes a belt of giant strength, depriving new players of the obvious, juvenile gags that we old-timers relished.) The combination turned dart-throwing fighters into living Maxim guns. In second edition, a girdle of giant strength could add its strength bonus to another bonus from gauntlets of ogre power. In practice, DMs rarely noticed that their players had gained too much magic until the game broke.Įven shrewd DMs might overlook problems caused by the right combination of items. Mostly though, Gary asked dungeon masters to award fewer magic items. For example, rings of protection did not stack with magical armor. “These god-like characters boast and strut about with retinues of ultra-powerful servants and scores of mighty magic items, artifacts, relics adorning them as if they were Christmas trees decked out with tinsel and ornaments.” Still today, gamers compare over-equipped characters to Christmas trees.Īs a remedy, Dungeons & Dragons imposed a few limits on what magic items could combine effects. In the original Dungeon Master’s Guide, Gary Gygax mocked PCs who gained too much magic. From the beginning, the game’s designers struggled to grant players magical powers without making them so powerful that the game lost its challenge.